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Artistic License History: Syndicate gets its general history right to a far greater extent than Unity did justice to its setting, but there are some exceptions:.and putting them to work as spies and pickpockets. Anti-Hero: Jacob Frye's idea of defeating the Templars is to establish his own gang, including saving children from the factories.If you attempt to start the mission with the wrong twin, the game automatically swaps you, rather than force you to decline, open the pause menu, and swap characters. Some missions can only be done by one of the twins.
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Although Jacob and Evie will still get desynchronized for killing civilians themselves, there is no penalty for running into said civilians with a carriage at a full gallop - which is fortunate, because Victorian Londoners don't have the survival instincts that we do.All are towed by Automaton Horses that can run forever, and are tightly controlled and easily maneuvered. Carriages behave more like automobiles.Somewhat of a necessity now that London is a bit more to scale, with higher buildings and wider streets to match. The game furnishes us with a grappling hook/zip line attachment to the Assassin's Gauntlet that allows one to avoid climbing buildings the slow way and accelerates the parkour.Signified later as Maxwell Roth also gets a rook (the actual bird) when he teams up with Jacob, and kills it after their alliance ends. Animal Motifs: Averted with the Player Character names but the Rooks, the name of the Frye twins' street gang, comes from the British Rook, a form of crow commonly seen in England.The credits can be viewed from the menu at the player's own decision. The game even goes with this further by foregoing the obligatory credits roll after the ending, allowing players to resume gameplay right away. They receive acknowledgment and knighthood from Queen Victoria for thwarting the attempt on her life, and will now be tasked to complete some missions for her. And the Adventure Continues: For the Frye twins after eliminating Starrick.And Now for Someone Completely Different: Not including the twin protagonists, the World War I simulation has you play as Lydia Frye, the grand-daughter of Jacob Frye and grand-niece of Evie Frye.The Dreadful Crimes DLC has a character use the phrase "slipping a mickey", which originated almost forty years after the events of the game.Anachronism Stew: One of Colt's most iconic revolvers (the Single Action Army) is available earlier than the date of its design in 1872, four years after the game's setting.At which point, per this trope, our hero wakes up, having fallen asleep on the cloth. The carriage is empty aside from a sucide note adressed to Elizabeth's parents. After chaseing, hijacking, defending and escorting the carriage to the woman's home, the woman introduces herself as Elizabeth and askes her savior to sit in the carriage with her for a moment. After reading the letter a carriage containing a kidnapped woman races down the nearby street.
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During the investigation, Frye Twin helping Charlie takes a short break on a large bundle of cloth, and after their short rest find a letter from a woman named Elizabeth they've never met adressed to her "Dear Frye".